Sounds

object Sounds : Resources<Audio, String>

Properties

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Functions

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open operator override fun get(key: String): Audio

Get the ResourceType by provide the specified key.

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fun getAudio(key: String): Audio
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fun loadAudio(key: String, path: String)
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open operator override fun set(key: String, value: String)

Load the ResourceType by provide the specified LoadType, and related it with the key..