Boss

abstract class Boss(health: Int, initialX: Int, initialY: Int) : Enemy

Inheritors

Constructors

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constructor(health: Int, initialX: Int, initialY: Int)

Properties

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open override val uuid: UUID

The universally unique identifier(UUID) of this object

Functions

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abstract fun action()
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abstract fun afterDead()
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abstract fun beingHit(o: Object)

What to do after hit.

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open override fun collide(o: Object): Boolean

Test if the object collide with another object o.

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abstract fun dead()

Actions invoked after the entity is dead.

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abstract fun end(): Boolean
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open override fun isDead(): Boolean

If the entity is dead.

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abstract fun move()

How the entity move.

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open override fun paint(g: Graphics2D)

Render the object.

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abstract fun paintBossBar(r: Graphics2D)
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abstract fun paintOthers(r: Graphics2D)
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abstract fun shape(): Shape

The shape of the entity, used for collide test.

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abstract fun texture(): String
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open override fun update(): Boolean

Check the state of the object, and if this need to be removed, true should be returned.

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fun x(): Double
fun x(x: Double)
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fun y(): Double
fun y(y: Double)