Item

abstract class Item(initialX: Int, initialY: Int) : Entity

Inheritors

Constructors

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constructor(initialX: Int, initialY: Int)

Properties

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open override val uuid: UUID

The universally unique identifier(UUID) of this object

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Functions

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override fun beingHit(o: Object)

What to do after hit.

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open override fun collide(o: Object): Boolean

Test if the object collide with another object o.

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override fun dead()

Actions invoked after the entity is dead.

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abstract fun getItem(player: Player)
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override fun isDead(): Boolean

If the entity is dead.

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abstract fun move()

How the entity move.

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abstract fun moveToPlayer(player: Player)
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open override fun paint(g: Graphics2D)

Render the object.

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abstract fun shape(): Shape

The shape of the entity, used for collide test.

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abstract fun texture(): String
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open override fun update(): Boolean

Check the state of the object, and if this need to be removed, true should be returned.

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fun x(): Int
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fun y(): Int