AnimatedRenderableObject

abstract class AnimatedRenderableObject(initialX: Int, initialY: Int, frames: Long, initialTexture: String) : RenderableObject

Constructors

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constructor(initialX: Int, initialY: Int, frames: Long, initialTexture: String)

Properties

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open override val uuid: UUID

The universally unique identifier(UUID) of this object

Functions

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override fun collide(o: Object): Boolean

Test if the object collide with another object o.

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open override fun paint(g: Graphics2D)

Render the object.

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abstract fun texture(curFrame: Long): String
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abstract fun transform(curFrame: Long)
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open override fun update(): Boolean

Check the state of the object, and if this need to be removed, true should be returned.

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fun x(): Double
fun x(x: Double)
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fun y(): Double
fun y(y: Double)