rotate

Returns a TextureOp that can be used to rotate the texture.

The matrix representing the returned texture operation is:

    [   cos(radian)    -sin(radian)     width-width*cos+height*sin  ]
[ sin(radian) cos(radian) height-width*sin-height*cos ]
[ 0 0 1 ]

Return

a transform that can be used to rotate the texture.

Parameters

radian

the angle of rotation measured in radians.