GenericSystem

Properties

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Used to identify the game state.

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const val STATE_LOADING: Int = 0

Identify that the game is loading.

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const val STATE_MENU: Int = 1

Identify that the game engine should display menus.

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const val STATE_PAUSE: Int = 2

Identify that the game has been paused.

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const val STATE_PLAYING: Int = 3

Identify that the game has begun.