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1.0-SNAPSHOT
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KStg
/
top.kkoishi.stg.replay
/
ReplayRecorder
Replay
Recorder
class
ReplayRecorder
constructor
(
randomSeed
:
Long
,
val
player
:
Player
,
recordedKeyCodes
:
IntArray
,
serializePlayer
:
(
Player
)
->
Int
)
:
Thread
Members
Constructors
Replay
Recorder
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constructor
(
randomSeed
:
Long
,
player
:
Player
,
recordedKeyCodes
:
IntArray
,
serializePlayer
:
(
Player
)
->
Int
)
Types
Companion
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object
Companion
Properties
context
Class
Loader
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var
contextClassLoader
:
ClassLoader
daemon
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var
daemon
:
Boolean
interrupted
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val
interrupted
:
Boolean
name
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var
name
:
String
player
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val
player
:
Player
priority
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var
priority
:
Int
uncaught
Exception
Handler
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var
uncaughtExceptionHandler
:
Thread.UncaughtExceptionHandler
Functions
check
Access
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fun
checkAccess
(
)
count
Stack
Frames
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open
fun
countStackFrames
(
)
:
Int
dispose
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fun
dispose
(
)
get
Id
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open
fun
getId
(
)
:
Long
get
Stack
Trace
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open
fun
getStackTrace
(
)
:
Array
<
StackTraceElement
>
get
State
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open
fun
getState
(
)
:
Thread.State
get
Thread
Group
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fun
getThreadGroup
(
)
:
ThreadGroup
interrupt
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open
fun
interrupt
(
)
is
Alive
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fun
isAlive
(
)
:
Boolean
join
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fun
join
(
)
fun
join
(
p0
:
Long
)
fun
join
(
p0
:
Long
,
p1
:
Int
)
resume
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fun
resume
(
)
run
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open
override
fun
run
(
)
save
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fun
save
(
dir
:
Path
,
name
:
String
,
id
:
Long
)
:
Boolean
Save the replay.
fun
save
(
dir
:
String
,
name
:
String
,
id
:
Long
)
:
Boolean
start
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open
fun
start
(
)
stop
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fun
stop
(
)
suspend
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fun
suspend
(
)
to
String
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open
override
fun
toString
(
)
:
String