Bullets

object Bullets

Functions

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fun createLine(initialX: Int, initialY: Int, endX: Int, endY: Int, speed: Float, gfx: String, rotated: Boolean = false)
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fun createSniper(initialX: Int, initialY: Int, speed: Float, gfx: String, shape: (Double, Double) -> Shape, rotated: Boolean = false): AbstractBullet